I haven't had a love/hate relationship so intense since Rainbow Road.
I didn't play the first game, I kept waiting and hoping the game would be added to Playstation Plus - I kind of got my wish as the sequel launched this way.
OlliOlli2 is a hybrid of several genres coming together to make a brilliant and infuriating game. I think it is best
described as the love child of Skate & Trials. Fiendishly difficult with the constant "one more go" mentality" keeping you hooked. This is helped by very quick loading times.
It starts simple enough with some basic tutorials showing you the game mechanics. For anyone who has played Skate, these are fairly intuitive. The left analogue stick becomes both your feet as you use it to flick the board out from underneath you. The more complex the flick, the more complex the trick (and the more time you'll need to land it). However, if you are seasoned on the many skateboarding games to have come out you may find some of the controls feel like they are not being very helpful. Landing a grind simply means pushing in the correct direction yet landing a manual involves pressing in a direction and pressing "X" at the same time. The different between a grind and manual is often pixels, so you fall
flat on your face. A lot.
I suppose that's the beauty of it.
It is a very, very challenging game and the difficulty on the basic levels increases significantly with little warning.
Personally, the game is too hard and asks a lot of someone just having a quick go. It reminds me in a way of the Guitar
Hero where it is all about memorising the level rather than reacting.
The game has some really nice online ideas with the daily grind being a brilliant little mode worth logging in for. It's
a random level spot, which you can practice repeatedly. You only get one shot at posting a score each day so if you're
timing fails you on that run, you don't get a second chance. It's like a mini Perm-Death and something I'd like to see
more of in other games.
From a career point of view you have a few areas broken down into level chunks, varying from the normal Olliwood to a
Dead Carnival and the Wild West. It's fairly erratic but it works from a visual point of view. As much as I am a fan of
the standard street skating, if we were constantly being pushed from city to city it would soon feel like pure
I like this game, even though every part of me wants to complain. It breaks my brain and is unforgiving and yet I keep
going back to it. I'd say that's a well designed bit of software really...