Fallout Shelter is beautiful little tower management game which should tide us over till Fallout 4 is released later this year.
Set in the wasteland we are all used to seeing from Fallout, this version of the game places you as overseer in a vault of your choosing where you must encourage the population to thrive and expand while you tap away constantly.
Fallout Shelter is a great example of taking an established genre and tweaking it to your brand to make it work to it's maximum possibilities. The game has you balance power, water & food to keep your vault happy. If you don't manage these efficiently things can soon get out of hand.
Much like a hundred games before this one you must build a home and keep everyone happy by assigning people to rooms (based on Fallout's SPECIAL stat management). You also need to keep your population going by assigning those with high charisma to the living quarters to ultimately force them into reproduction. The game falls short of along incest thankfully; it did take me a while to work out why I wasn't getting any new dwellers.
The game has two paths. You have a nice steep learning curve initially to get your vault set up and then seemingly nothing really happens for a few hours until you have about 25+ dwellers. Then you start building more advanced rooms to train your guys up. This also coincides with raiders breaking in to your vault which can be devastating.
The extra little bit in this game comes from sending your stronger dwellers out into the wasteland to collect money, clothing and weapons. This is a really nice little addition which is shown through a small feed you can follow which updates in real time. It's a hidden gem which could be glossed over but it means there is something to watch even if you're waiting.
The main reason this works though is because of the heritage given to the game by Bethesda and Fallout. The green screens, the cap currency, the raiders, stimpaks, radaway and so on. There's a lot here that's familiar and it's a great move from the company to bridge the hype between now and the next big game.
As with any free game, there is a paid element where you can buy "lunchboxes" containing random cards which give you weapons, rare characters, clothing, supplies and bottle caps. They are reasonably priced but aren't vital to "win". There's no direct competition here so the "pay to win" element doesn't really fit. You can get by without them, which I have done so far.
I'm really enjoying stopping by a few times a day and the public agree with this game one of the highest grossing on the app store right now.